Game Engine: UDK
Level Type: Multiplayer map (6-10 players)
Gametypes: Team Deathmatch, Deathmatch, and CTF
Treetops is a map made up of a complex network of platforms, walkways, and jump pads. Since there are no walls to break line of sight between each team's base there is a heavy fog to prevent spawn camping. There are colored lights to help orient players in the dense fog and each base has a large bonfire. Players can use the walkways to move across the map or they can risk jumping across the platforms higher up and possibly falling to their death. The highest platform is a good spot for sniping and has a powerup, however to get there players have to climb a tall ladder and are very exposed to enemy fire.
Most art assets were provided by Erin Mckown